The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting and intuitive.Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products.It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.
The untold story of a creative, innovative, fiercely independent scene that pointed the way for the future of gaming.
Richard Moss is an award-winning writer and journalist based in Melbourne, Australia. He has written extensively about video games and technology for more than two dozen publications, including Ars Technica, Gamasutra, Mac|Life, and Rock Paper Shotgun. Richard also produces the podcasts Ludiphilia, which shares stories related to how and why people play, and The Life and Times of Video Games, which chronicles the history and culture of video games through short, documentary-style episodes. @MossRCrichardmoss.contently.com
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